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CorpseGrinderClock

168 Game Reviews

37 w/ Responses

4 reviews are hidden due to your filters.

Intriguing

I was reminded oddly of Echo the Dolphin for Sega Genesis in the feel of it. I think that a bit more could have been done with the story aspect and adding more upgrades, perhaps something like trophies or some other motive for going after leviathans in the depths.

Still, a very enjoyable game overall.

FreeAsANerd responds:

You know, a lot of people have mentioned Ecco the Dolphin, but I've actually never played it.

Thanks for the feedback!

Not bad

Very unimaginative, however, but I suppose that's an homage to lots of other old-fashioned games that were similarly shallow in their premise (asteroids, space invaders, etc.)

Lacking in creativity or artistic merit

Everything, down to the code, could have been entirely transposed from someone else's work and there would be no determinable difference.

Functional

Not particularly ground-breaking or deep, or a terribly original concept, but the game worked and the art/music was sufficiently thematic to the nostalgic style.

The one functional criticism is that I notice when you shoot the screen vibrates and it goes out of the frame. Would I be correct in suspecting you're using an AS camera for the vibration effect? You might want to consider constraining it more initially so that it has room within the frame to move without going outside.

Excellent

Stylish, classic style gameplay. I particularly liked quite a bit of the art, very charming.

Well how about that!

Neat little puzzle game, whimsical concept, downright lovely vector art.

For me, it was the "fuck this" kind of frustrating though, but a game like that isn't for everyone it's for people who like that.

Fantastic

I think that you didn't make it apparent enough that the easiest way to win is to not be FrankClock

Very slick!

This is quite the neat little thing, the way the hamster is animated is impressive, very intriguing little project.

Not bad but several critiques

I liked the little nuggets of humor in this though they sort of seemed to be there to excuse a lack of more expansive content.

The combat was functional, if unimaginative, but it did manage to instill a sense of satisfaction at rising damage numbers.

The art kind of puzzled me. The main character, the thing you're looking at the most and is on screen the longest is the worst drawn. The lines look far too thick and black for any color choice except black, the arms and feet in particular look sort of malformed, and the arms clip badly over the furry collar. It seemed on a whole sort of mediocre, but then you had things like the first boss that looked excellent.

All in all I was kind of finding myself unimpressed, but I did keep playing until the end, the difficulty curve was alright but I rather disliked that most of it felt like watching your unbearably slow character moving slowly across the screen, and then moving slowly across the whole map if you should happen to get defeated, which didn't happen to me a whole lot except for the LAST fight where you essentially had to walk across four whole maps to get to, blimey, couldn't have made a "final boss" map location instead?

Anyway hope flashgamenexus is doin' right by ya.

Well-executed

The game seems to have some decent touches. It manages to feel challenging and hitting the target has a bit of satisfaction. It's an old style of shooter and it reminds me of a lot of early stuff on NG.

Here's the thing I don't get: you clearly have the ability to draw things with more depth and detail, and there is never any really a lot of complex animation in it. So why go with the lower quality backgrounds and stick characters?

I'd like to see you do a game that's better fleshed-out because I think you're doing a lot of things right but just not hitting on all cylinders.

fffffffffffffff

Scummbert Clockenheimer @CorpseGrinderClock

Age 37, Male

Clocktopia

Joined on 5/22/05

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