Not bad but several critiques
I liked the little nuggets of humor in this though they sort of seemed to be there to excuse a lack of more expansive content.
The combat was functional, if unimaginative, but it did manage to instill a sense of satisfaction at rising damage numbers.
The art kind of puzzled me. The main character, the thing you're looking at the most and is on screen the longest is the worst drawn. The lines look far too thick and black for any color choice except black, the arms and feet in particular look sort of malformed, and the arms clip badly over the furry collar. It seemed on a whole sort of mediocre, but then you had things like the first boss that looked excellent.
All in all I was kind of finding myself unimpressed, but I did keep playing until the end, the difficulty curve was alright but I rather disliked that most of it felt like watching your unbearably slow character moving slowly across the screen, and then moving slowly across the whole map if you should happen to get defeated, which didn't happen to me a whole lot except for the LAST fight where you essentially had to walk across four whole maps to get to, blimey, couldn't have made a "final boss" map location instead?
Anyway hope flashgamenexus is doin' right by ya.