Very addictive.
Boy this game sure can get you into it. I beat it in one sitting (through persistence)
Whoever did the sprite work did a nice job, I was admiring also how you coded it for them to die differently depending on where they were hit. The destroyable terrain, variable impacts for different weapons...yeah, a lot of tedious coding, I can't even imagine the work that went into it. Very cool. Little details like that really add to a game for me.
There were a couple little things here and there, like how if you reload at any point the ammo left over in the clip is discarded, there are only two alien vendors, etc. but you provided a lot of interesting weapons (the death ray is ridiculous, good grief it just cuts through everything!) and a fairly decent variety of enemies and environments.
If you do a sequel, a couple things I'd probably be interested in seeing:
- Bosses at the end of major zones (instead of just waves of enemies),
- More variation in weapons (I don't see much difference stylistically between the plasmas and the lasers other than color. Perhaps something a little more definite?)
- Upgrades having a visual effect (armor upgrades = cooler looking armor, etc.)
- Perhaps more squadmates?
Anyway, very nice game. Does...um, minijuegos pay very well?