I might add
Easy way to get points: take your mouse off the screen.
Should probably have a symbol that can't leave the screen that attaches to your cursor.
I might add
Easy way to get points: take your mouse off the screen.
Should probably have a symbol that can't leave the screen that attaches to your cursor.
Thanks for the comment I went ahead and fixed it ^_^
Happy Clockday!
This game is flawless!
Haha wow
Not half bad! I liked that you added animations for each sound, that's a definite plus in my book. And the skippable intro bit set it up perfectly. I honestly expected this to be a zero but you got a five from me.
Your'e the first clock I like!
Badass
Turns out Strawberry and I just went to Japan to get away from Bedn because he kept trying to touch us.
Fun fun, sorry I didn't see this sooner
Excellent!
A fun and simple typing game, interesting and pleasant. Nice smooth interface and easy on the eyes. Voted five, reviewed ten, added to favorites.
^^
I love you .
Excellent
Very enjoyable. I knew I wasn't the only guy who thought about this sort of thing. Very simply and elegantly done. I wouldn't be surprised if this got front page.
Normally
I don't like clock movies, but with this one, it doesn't matter who you are it has something for every one, lol.
i kno lol
Funny
Average tossing something game. Nice use of topical humor, fun and silly.
Not as funny as the people who are making serious reviews about how they feel about swine flu, but still enjoyable.
Looks like you have the beginning
So I played this game until I had just about run out of things to research. At this point I have far more money than I will ever need unless I somehow desire to endlessly buy burgers, and I'm just repetitively deciding which box to click on today.
My pico character was at 70% loyalty and my Nene character was at 3%, but you'd never know because it was probably at least 50% of the time that Pico wouldn't do anything and Nene would. Hence, Nene got more experience, got sent on more missions, etc. etc.
Meanwhile, I have no idea how he got up to that level of loyalty considering he's the one I put in the box/subliminal/discipline the least.
It looks like you have some nice elements to a larger game mapped out, but IMO there's really not a whole lot to be said for this on a fun-level.
As far as the execution is concerned, you provided plentiful and creative buildings to purchase and a wide variety of attributes to choose from. But largely it just seems like a guessing game, where you have to try and evenly allocate them as much as you can for the weird combinations of things that will come up.
In conclusion, nice effort, nice interface, and I hope that you expand upon this more because I think it has some potential. I'd like to see you add an actual mission interface personally, but I realize that's an entirely separate thing.
fffffffffffffff
Age 38, Male
Clocktopia
Joined on 5/22/05