This might be interesting if anything got any scarier than slamming a door.
This might be interesting if anything got any scarier than slamming a door.
This game has you at the mercy of luck more often than not, even without the bugs. I felt like the story was a little anticlimactic, personally, what with the witch and the other town and all. Still, looked okay and allowed for some interesting strategy.
One click and I was in a grey void and could do nothing.
Being a one-man team does make the progress slower. Why not recruit help? NG has forums dedicated to precisely that, as well as an alphas section. Finding the right people to work with can help keep the pace and divide up the work (the wrong people can have, frankly, the opposite effect).
I thought that the customization section was nice and varied, and liked the way unlocking features was tied to achievement (instead of promotion, as seems to be the obnoxious norm these days).
The combat surprised me in how it balanced the counter/attack/dodge system and made it interesting with ranged vs. melee strategy. I think it has potential in that respect.
Were you to continue with the game, here are my recommendations and criticisms:
- Your use of gradients leaves much to be desired. They tend to be just a single color and black, and instead of making it look like you have a reflective surface it makes the shape look very distorted. That's my number 1 flash art beef.
- The "references" to other things got a little obnoxious at points. Elder Scrolls, Tolkien, Azeroth, Tokien, Tolkien...some subtlety would greatly improve this.
- Choosing which quests have arrows appear would be nice. There were several times when a quest said "take [thing] back to [person]" and I'm like "Where the hell is [person]? Which one are they?" and the quest thing didn't see fit to give me directions.
- As nice and complex as your appearance could be, you had very little say in your personality and how you interacted with people, which is much more key to immersion.
I don't work well in teams.
I thought of being able to disable quest arrows. But I never got around to it, it never seemed necessary enough.
I tried to keep the conversations simple, so people who don't want to read so much could also keep up. And I wanted to keep the conversation options limited to 2 options, so that the Q/E keys were all you needed to use.
Well it's not fun
Less action, more romance please.
the bear roars that in mind
fffffffffffffff
Age 38, Male
Clocktopia
Joined on 5/22/05