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CorpseGrinderClock

37 Game Reviews w/ Response

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Damn, didn't have my volume up loud enough. Now I can only wonder what might have been.

DurianClock responds:

Miss you bae! <3

I was superficially reminded of FreeAsANerd's excellent game "Fisher Diver" from 2011 (which I highly recommend looking up if you're not familiar with it). I thought the audio of this game was exceptional. I think the concept is excellent, and that it merits potentially even expanding on it further. Really good for the time allotted.

Guy-Unger responds:

cool! hadent played that. beautiful game!

This is a cruel, cruel game. And yet, I'm still playing.

On concept alone it has me. Art could be better. Gameplay is almost excellent...but it ends up still being super laggy (and not in a way that is forgivable, considering how many things kill you with one hit) and not having any quality change button anywhere.

I get that this is a quick project, and it is nice considering. I hope that you take the criticisms given here and release a more fleshed-out sequel.

Something I would like to see is options in more than just dialogue. For instance, whether or not to waste fuel or let your ship take damage in a gravity well, or whether or not to get out of the ship and investigate a planet (which, if you have good hull and ship upgrades but are still wearing the basic spacesuit and gun, you might not want to go traipsing about waiting to get one-shot).

All in all it keeps my interest, and I'm going to play another round (and likely die quickly) after submitting this review.

Wolod responds:

First of all thanks a lot! I like your idea about more options as well. Maybe you're right about creating a sequel. I'll think about it. As for a quality button there is any because it's not a Flash, but HTML5 game. For the best performance I recommend to use Chrome.

I had a lot of fun with this game. It's very polished, the upgrading was fun and interesting, and the special moves were satisfying to use. It ended up a little grind-y, and I should have liked to see more variety of enemies than simply slightly recolored ninjas spamming ninja stars, but all in all they did their job and the game looked good and the controls were responsive.

I have a few criticisms:

1. it's Carpel Tunnel: The Game. I found that particularly when going for combo challenges it became a game of hand endurance (I had a combo randomly break at 2995...do you taste my pain?). I know that's always a hard part about design, particularly when you have a cool click-to-charge effect. I would often end up either pausing or spamming tempests just to give my hand a rest.

2. A lot was poorly explained. A lot of the stats referenced things without a lot of context, and it became a little difficult to determine the economy of certain upgrades. A glossary type thing would help. Also, I pulled off the himitsu gekkyu pretty much by accident and wish that unlocking that would show clearly how it's done.

3. The cutscenes just ached for some narration. They were painfully dull with just that background music, save in ones where that was appropriate (such as the appearances of various ninja levels). Voice acting for all characters would be nice, but I know how much of a pain that would be, particularly for such a long opening sequence. I thought the style was appropriate, though the blood animation still isn't quite there yet (it is admittedly rather hard to do right, and I still have trouble with it).

4. I've never had a relic break? Is that a bug?

vipervgames responds:

The lesser relics dont break. The game was way off behind schedule and since im doing 95% of the game, some things never got the chance to be improved fully. Also im nearing the 20mb limit and the game already had 6+ bgms. I apologize if the cutscenes feel a bit dull.
The combo ledger relic synths well with the combo upgrade as normal hits no longer break your combo.. Loled at carpal tnnel.

I usually don't like ultra-realistic games but this one appealed to me

MysteryG responds:

Thanks:)

Let's be honest I just came here to see B naked

cavifax responds:

Trust me it was really hard to dev this game with a boner

Intriguing

I was reminded oddly of Echo the Dolphin for Sega Genesis in the feel of it. I think that a bit more could have been done with the story aspect and adding more upgrades, perhaps something like trophies or some other motive for going after leviathans in the depths.

Still, a very enjoyable game overall.

FreeAsANerd responds:

You know, a lot of people have mentioned Ecco the Dolphin, but I've actually never played it.

Thanks for the feedback!

I get it

In the American armed forces it's very much like that only on any of those days there's a chance at bloodcurdling terror and death.

Oh and at the end you get redeployed.

Lare responds:

I've had a chat with american soldiers too and they agree.

I get it

It's just not particularly funny or well-delivered.

Pickilow responds:

yeah its not supposed to its serious, if you find it funny r sick in the head

Nothing much

Generic hook-up sim. If there were some clear list of commands, for example, then it would probably be better.

Phantasmagor responds:

Generic...?

fffffffffffffff

Scummbert Clockenheimer @CorpseGrinderClock

Age 37, Male

Clocktopia

Joined on 5/22/05

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