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CorpseGrinderClock

168 Game Reviews

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A few nice puzzles. I found the second-to-last one to be the most interesting challenge. I always tend to think these things could have more to them, music etc. but it was entertaining enough.

I'm all about a little old-fashioned RPG. But this one is kind of a dog with fleas.

First off, okay, you're playing a high school kid navigating social interactions, trying to build up self esteem and yadda yadda. Not the premise I'd choose, but whatever.

But the graphics (what little there are to speak of) look like they're just blatantly taken from some other dungeon crawler. The items you equip are often not explained at all (Like what's the difference between a ragged notebook and a knockoff handheld? You kind of just have to guess.) and the story...well, I mean, other than kind of feeling generally sorry for the player character...

Seems like a lot of this could be resolved with a fresh lick of paint on the artwork (maybe some close-up portraits of the character or object you are currently interacting with?) maybe one or two sound effects, and either in-game descriptors of the objects/stats/whatever or even just put them in the author's comments.

*CRASH* *CRASH* ROAAAAAAAAAR

No no just keep sitting there and not escaping fine sure whatever

was the fanservice really necessary :\

I almost quit right then and there seeing the word "unobtanium". Come on.

Other than that, it was a very nice puzzle game, the kind which had a minimum of things where you miss them because it's unclear that you can interact with them. The scene transitions were a little choppy, but I can't fault that too much considering most games along this vein don't even bother with them. The end was less cliffhanger and more "oh, that's it?". The art and the secrets-hunting was nice (coulda had achievements for that, you know) and I think the game could have done with several more optional interactions. The art was nice, and the symbols on this, that, and what-have-you got me using my calligraphy pen for the first time in ages...the mystery of it all, however, didn't really have me involved story-wise aside from "how do I get out of here" (I do suppose that IS the title).

Welp, rolled a big snowball. Now I'm bored.

Writing words with the brush tool is a pain. Tablet makes it easier, but not enough.

So my experience can be summed up as "huh okay wait what shit oh alright oh damn well that happened alright I guess" the end.

And from the dialogue, I suppose that was exactly what was intended?

Pizzamakesgames responds:

Basically.

Black screen. Audio plays, and it makes specific sounds when I click the screen, but despite several refreshes does not open. Disabled adblock, restarted browser and computer. Flash is updated, using Firefox 34.0.5

It was many things but it wasn't fun.

The art was nice. The audio was okay but looped badly. It was almost a good concept. But it was not executed in a way that was anything but tedious. Even the tension was undermined by how silly the hero looked just getting up nonsensically slow, and the cool mechanic of slashing through hordes of enemies managed to be made meaningless via repetition and the hero just jamming the sword into the ground to kill everything.

It's very polished-looking, but it doesn't feel at all like an actual game so much as testing out a mechanic. The slash mechanic feels like it has every potential to be made into an actual game, but as it is, it's just carpel tunnel.

fffffffffffffff

Scummbert Clockenheimer @CorpseGrinderClock

Age 37, Male

Clocktopia

Joined on 5/22/05

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