Shinji is a blasphemous parody of all that is man
He once shot down a massive alien using a sniper rifle powered by all the electricity in Japan. That was awesome.
The only collab with zero plot inconsistencies.
Haha I get it: MARK. TWAIN. Oh man, boat jokes. They keel me.
I am a computer.
gettin' funky in here
Roll down the windows and gimme some air.
I smiled at the "Clockday the 13th" joke.
i am glad that my movie made you smile.
have a great clockday, corpsegrinder-clock!
I see someone other than I abuses Marche funèbre de Siegfried for its badass dramatic horn.
Fived and favorited.
Damn, didn't have my volume up loud enough. Now I can only wonder what might have been.
Miss you bae! <3
So where to begin...let's get the negatives out of the way.
The test at the beginning could not have been more bizarrely wrong. "I fight with strength and endurance, wade into battle cutting enemies in half, prefer to be in the front lines, my enemies are crushed beneath my big stompy boot..." "You are an Assassin!" "...okay I like stabbing people in the back in the night." "Oh why didn't you say so? You're an Archer!" "..."
Everything was very nice looking...except the walk cycle, which looked very bizarre. He looked like he was moonwalking wherever he went. Also, I have no idea why the dark golem was the only recolored version of an existing creature. Seems like every other creature in the game was unique, I don't really get why that would have been one texture too many?
Once you got out of the second zone, everything else felt unnecessary, like you're just doing stuff for the hell of it. What's more, it got grindy as all hell. The golem dust mission was bad enough, but the wolves and titans were somehow even worse because a good half of it was traipsing up and down the same bloody set of stairs hitting the same respawns to whittle down their mountains of health.
The promotion of the "premium" rewards was kind of obnoxious too. Yeah, you could get premium stuff...but why? The game is way too short to enjoy them thoroughly, and way too easy already.
There were definitely satisfying moments, to be sure. Getting the giant axe was the highlight--unfortunately, no other weapon the rest of the game was as cool-looking, and it was quickly obsolete. I liked fighting the orc invasion force, that was where the game really came alive.
All-in-all, functional, nice-looking, had a good amount of stuff, but it felt like it was trying to be a MMORPG-type experience, and squeeze a little bit of MMORPG-type real-life money for already abundant gold and uninteresting items for a game that isn't long enough for them to be worthwhile.
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